Micah Mundy

Exploring 3D modelling, rigging, animation, shading, rendering, and compositing in Blender.

All images on this page are released under the Creative Commons Attribution 4.0 International Public License unless otherwise specified.

2022-Present: Procedural Materials

Some quick tests of my growing procedural asset pack. No image textures were used for any of these renders.

Procedural granite shader

Procedural gem shader

Procedural snow-capped copper patina

2023: Stable Diffusion-based Character Design

There's a lot of hype around AI-generated art, and the debate on its use is ongoing. As someone who can't draw to save my life, Stable Diffusion was a welcome addition to my 3D modelling and shading workflow.

This project was based on two reference photos generated by a variant of Stable Diffusion 1.4 called Mo-Di Diffusion, trained to emulate the Modern Disney style more accurately than the stock model weights. Thank you Nitrosocke for the weights!

I didn't spend too much time on texturing, shading, or grooming in hopes that I find time to complete the character some day. The textures were the reference images!

Wireframe

🚧 Work in Progress 🚧

Thanks for stopping by. Come back soon to see a more complete collection of projects.